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Metal gear rising revengeance concept art
Metal gear rising revengeance concept art













  1. METAL GEAR RISING REVENGEANCE CONCEPT ART FULL
  2. METAL GEAR RISING REVENGEANCE CONCEPT ART LICENSE

Kojima Productions retained responsibility for the game's overall plot and Raiden's design. The game's setting was changed to give Platinum more creative freedom.

metal gear rising revengeance concept art

Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in gameplay. A solution was found, in late 2011, with Platinum Games taking over development. However, the Kojima Productions team met with difficulties in developing a game based on swordplay, so the franchise director Hideo Kojima cancelled it. This form of the game was to be produced solely by Kojima Productions.

METAL GEAR RISING REVENGEANCE CONCEPT ART LICENSE

The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. Metal Gear Rising: Revengeance Concept art Video game Donkey Kong, Evil, game, hand, video Game png PNG tags PNG info Online resize png License Related png. Although a Japanese release for the Xbox 360 platform was planned, that version was cancelled. Gallery of official artwork and character designs from Metal Gear Rising: Revengeance, featuring concept art for the games characters and promotional. The story will focus on the cyborg ninja, Raiden, in a fight against a private military company known as Desperado Enterprises. It will be the ninth game in the Metal Gear series, with a plot set four years after the events of Metal Gear Solid 4: Guns of the Patriots. 19 on PlayStation 3 and Xbox 360.Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburn: Metaru Gia Raijingu: Ribenjensu?) is an upcoming action video game being developed by Platinum Games and produced by Kojima Productions, for the PlayStation 3 and Xbox 360 consoles. Metal Gear Rising: Revengeance launches Feb.

metal gear rising revengeance concept art

METAL GEAR RISING REVENGEANCE CONCEPT ART FULL

Instead of tendrils or tentacles, Mistral's final design features two normal arms and fourteen additional "dwarf gekko arms" that she can attach or remove on the fly, depending on the weapon she wants to use.Ĭheck out the full design below. Cho decided to mold Mistral in the image of the typical female Metal Gear character - "a mysterious, alluring femme fatale with a tragic past."Ĭho listed a few important elements of Mistral's design, although some of them changed over the course of the iterative process: a cyborg body, a "slightly sick-looking face" and "something somewhat perverse/weird." He also wanted a helmet, but that was nixed by Saito, who didn't want to hide her face. Rising director Kenji Saito came up with the concept for Mistral: a woman with "tendril-like-objects " coming out of her that she could use in battle as whips.

metal gear rising revengeance concept art

To discuss the design process, Cho explained his iteration on a cyborg named Mistral. Metal Gear Rising: Revengeance is in development at Platinum Games, not Kojima Productions, and the new studio wanted to ensure that the game stayed true to the franchise's roots as well as the requirements of an action game, said character artist Cho in a post on the Platinum Games blog.Ĭho, an artist responsible for designing enemies including cyborg soldiers, sub-bosses and bosses, characterized the aforementioned design tug-of-war as his biggest challenge, especially since he was following in the footsteps of Metal Gear character designer Yoji Shinkawa of Kojima Productions.















Metal gear rising revengeance concept art